Class_name = "CBatchBallistics"
object_name = "SHELL_GER_105_HT"

//105  F.H.Gr.   leFH 18  

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoR.mgm",false
visualradius=4
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=1.00
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,0,	100,30000,	0,120000 //   100   0,   1.5  ,   88 (  )

//             

Gage=105				//
DefaultStartSpeed=495	//        ()
MaxDistance=4000		// ,    
Mass=12.35				// 
Mkr=0.75				//  ,     Cx   M=1,        
Mmax=1.3				//  ,     Cx,   M=1,        
Cx_0=0.067				// -   (M <= Mkr),        
Cx_max=0.45				// -   (M = 1),        
Cx_1=0.43				// -   (M >= Mmax),        
R=0.0525				// 
LiveTime=12				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 4.5		//  
MaxRedirections = 0		// - 
InjectionDepth=1.2		//             (  )
//CavityDelay=0.0013	// ,   InjectionDepth,         (  ;  1  500 ,  ,  -  )
MinInjectionDepth=0.0	// ,      ,     .  -      (    ).
BeamStopDistance = 0.05	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEATShells/HE_105mm_12kg_1kg_object.txt"	//      
HitMisc="LuaScripts/WorldObjects/Explosions/HEATShells/HE_105mm_12kg_1kg_object.txt",3,3,4.323
HitWater="LuaScripts/WorldObjects/Explosions/HEATShells/HE_105mm_12kg_1kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEATShells/HE_105mm_12kg_1kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEATShells/HE_105mm_12kg_1kg_object.txt",2,3,0.775,2,7,0.775
HitBuilding="LuaScripts/WorldObjects/Explosions/HEATShells/HE_105mm_12kg_1kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEATShells/HE_105mm_12kg_1kg_object.txt",3,2,4.206
HitForest="LuaScripts/WorldObjects/Explosions/HEATShells/HE_105mm_12kg_1kg_object.txt"

HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_misc.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"

DefaultBulletSpeed = 335.0		//       ()   
BulletSpeed = "M-30S", 335.0

shellType = 4
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 